By Laura Scott
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In Proceedings of the Eurographic Workshop on Computer Animation and Simulation (New York, NY, USA, 2001), Springer, New York, pp. 151–162. : Motion studies for a work in progress entitled “Eurythmy”. SIGGRAPH Video Review, 21 (1985) (second item, time code 3:58 to 7:35). : Constrained animation of flocks. In Proc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA’03) (2003), pp. 286–297. , B ODMAN B. , M USSE S. : Simulating virtual crowds in emergency situations. In Proceedings of ACM Symposium on Virtual Reality Software and Technology—VRST 2005 (Monterey, California, USA, 2005), ACM, New York.
They focus, however, more on the tracking of movement and the extraction of a subject’s model is considered as the initial part of a tracking process. Recently, more sophisticated models were introduced and their aims limited to the construction of a realistic human model. Hilton et al. [HBG*99] developed a technique that involves the extraction of body silhouettes from a number of 2D views (front, side, and back) and the subsequent deformation of a 3D template to fit the silhouettes. The 3D views are then mapped as texture onto the deformed model 34 3 Modeling of Populations to enhance realism.
Crowd simulation in immersive space management. In Proc. Eurographics Workshop on Virtual Environments and Scientific Visualization’96 (1996), Springer, London, pp. 104–110. : Group behaviors for systems with significant dynamics. Autonomous Robots 4 (1997), 137–153. [BLA02a] BAYAZIT O. , A MATO N. : Better group behaviors in complex environments using global roadmaps. In Proc. Artificial Life’02 (2002). [BLA02b] BAYAZIT O. , A MATO N. : Roadmap-based flocking for complex environments. In Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, PG’02 (Washington, DC, USA, 2002), IEEE Computer Society, Los Alamitos, pp.