Animation and Effects with Macromedia Flash MX 2004 by Jen deHaan

By Jen deHaan

What began as an easy animation instrument has developed right into a full-fledged net improvement setting. this means that in case you are like a lot of ultra-modern Flash builders, you'll understand little approximately truly growing animations and results with this system. the following to resolve that difficulty is a hands-on consultant from considered one of modern major Flash specialists. by means of exhibiting you the way to create 10 initiatives according to real-world internet recommendations, writer Jen deHaan offers an intensive grounding in all of Flash's results and animation basics. every one bankruptcy represents a unmarried undertaking with uncomplicated step by step directions for re-creating the cool net components pictured in those pages: an lively personality, a Flash interface that makes use of transitions to "page" via diversified components of a website, an lively gallery, a dynamic menu that animates utilizing the Tween periods, an easy online game, button results, Timeline animations, scripted results, textual content results, and extra! Ten real-world initiatives exhibit the magic in the back of the main valuable Flash-produced animations and results, and a better half CD contains lesson documents and pattern software program.

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Or, you can use menu commands (such as Insert > Timeline > Keyframe). Because you create so many keyframes and frames when you animate, it is a typical and recommended workflow to use the shortcut F-keys. Using menu commands is not only awkward, but particularly time consuming for an animation workflow. When you're animating (or doing any Flash development), you'll find that you want to work quickly and efficiently. Both menu options and F-key equivalents will be used in Chapter 2. However, each subsequent chapter uses shortcut keys only.

This is a good way to save different version of a project, particularly if you might want to revert back to an earlier version. This is only necessary for larger projects. 4. 21. 21. The Publish settings dialog box allows you to publish to a variety of formats and make specific settings for each format. This dialog box lets you publish your FLA to various different formats, including a static image, video file, animated GIF, series of bitmap images, or even a "projector" filewhich is a Windows or Macintosh executable with Flash Player built in.

13. The Preferences dialog box lets you control and customize the authoring environment. You should consider the following preferences in this window: Undo levels: Change the undo levels accordingly. The number of Undo levels sets the number of times you can step back through the edits and commands you make in your project by selecting Edit > Undo. You should choose a low number of undos if possible if system resources are a concern. Flash consumes more memory on the computer if you use a high undo level.

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